Martial Counterspell: Any spell which visibly targets the Spellhunter may be deflected by their shield or weapon as per Dispel Magic using the Spellhunter's Base Attack Bonus in place of Caster Level. Use Magic Device -> You meet all the requirements for the use of all wands. Stealth -> You may be invisible as with Invisibility for 3 rounds per day per level. Intimidate -> Your Demoralize makes enemies Frightened. Jump -> Fly at your augmented land speed as per the Fly spell for 5 rounds per day per level. You gain one of the following as a Supernatural ability: You must have at least 5 ranks in this skill to use the ability associated with it. Supernatural Skill: Every time you get this ability, pick a skill: Intimidate, Jump, Use Magic Device, or Stealth. Proficiencies: all martial and simple weapons, all armors and shields except for the tower Any thoughts?Ĭlass Skills: Climb, Craft (any), Intimidate, Jump, Knowledge (any), Spellcraft, Survival, Stealth, Use Magic Device I think it has just the right balance of general abilities and specialized abilities that we've come to expect from prestige classes. I think that this class, out to full 10 levels or with a 2 or 6 level dip would be pretty nice. I have noticed a lot of people might be interested in a martial class that fights well against Spellcasters.
0 Comments
Leave a Reply. |